Post by DM Vance on Dec 1, 2009 21:37:35 GMT -6
DM Vance
vitals
nick names = DM
gender = female
age = 38
race = human
homeworld = Inbetween
areas of skill = combat, medic, piloting
preferred profession = First Mate
starting location = Underworld[/size][/ul]
visuals
hair = long black hair, scraggly
eyes = brown, wears glasses
distinguishing features = right arm: heart tattoo, Rosie the Riveter tattoo with VALOR underneath, fancy design around forearm. left arm: heart tattoo, four small names written on her forearm. Four green stars on stomach. Star tattoo on right ring finger, crescent moon tattoo on left ring finger. [/size][/ul]
personality
dislikes = the government, the military, imperialism, her full name
strengths = thrives under pressure, steady hands, no-nonsense approach
weaknesses = easily angered, sharp-tongue, stubborn
describe full personality = DM's life has made her quick to judge and closed off. She can count her friends on one hand and prefers to keep it that way. She'll happily give anybody an earful of what she thinks if they test her patience. But as loud and rude as DM can be, she's got a soft heart and a weakness for charity cases. If you can get her to open up, you can be sure you'll have a loyal friend until the end of time. [/size][/ul]
so the story begins...
It isn't easy being the youngest, not to mention the only girl, when you've got five brothers. Dawn's early life was spent trying to play catch-up to them and proving that she was just as tough as any of them. She shunned 'girly' things like dolls and makeup, and insisted they call her DM instead of Dawn. With a proud military tradition in her family, and three brothers who enlisted before Dawn, it inevitable that she would enlist as well.
While DM had always dreamed of being a soldier, she ended up specializing in combat medicine. The opportunity to help her fellow soldiers was more appealing than simply shooting the enemy. Her skill and dedication was noticed by her superiors, and when she applied for a combat position (hoping to see some real action) she was granted it. Her parents and brothers were proud of her when she was assigned to the First Contact unit arriving on Nox, but DM was annoyed that she was assigned with a bunch of barely-trained teenagers. It felt like they were sidelining her because she was a girl, but being a good soldier, DM kept her mouth shut and did as she was told.
All thoughts of this being little more than a cakewalk were rapidly extinguished when the first vampires attacked. DM had been in charge of taking samples from the Were population for the eggheads back home, but as the chaos unfolded, she ended up being forced back to the ship, away from the injured people who clearly needed her. They were ordered to retreat and DM went along with the order, even though she knew it wasn't right. Without the other troops to back her up, she would be a sitting duck, but that didn't make it any easier to know she was leaving behind soldiers and civilians that could be saved.
DM did her best to patch up the survivors. One of the young soldiers shot his mouth off, expressing everything DM felt but couldn't say. He was thrown into the brig, and the commanding officer made it clear that anyone who spoke out would receive the same treatment. She stayed quiet, and her trust in the military began to die. When she was informed they would be trying the teenager on Terra for speaking the truth, she knew she had to do something. DM helped the teenager escape around Antheia and waited for the officers to notice. Eventually they discovered it was DM, and she took the punishment, feeling she deserved it for leaving the other soldiers to die. Considering her family's history in the military, and her three older brothers, she received a dishonourable discharge and her family cut her out of their life.
She left Terra, traveling around the universe by ship, offering her medical abilities to anyone who wanted them. At the same time, she became openly anti-Terran, criticizing the government, military and the imperialistic tone of their policies. Even though her openness made it harder to gain jobs with lawful men, she didn't care. DM had been silent when something terrible had happened, and she wouldn't ever be silent again.
The survivors of Nox's First Contact tended to end up running into one another, most of them having turned to less-than legal work to make it when the government turned it's back on them. DM met up with a fellow survivor named Roland on more than one occasion, and she was more than willing to help him out with his cybernetic leg, which he put through more abuse than he had any right to. They kept in contact, and when he contacted DM and asked her if she'd like a spot on his ship, she jumped at the chance. That lasted a few years and was a good experience for DM, who managed to make a decent first mate and kept Roland in good shape. Unfortunately, Roland's harsh lifestyle took it's wear and tear on him, and he passed on early one morning in his sleep, much to her shock and deep grief.
Roland left his ship and it's cargo to DM, but she was unable to face the prospect of being captain of anything, so she sold the ship to someone she felt would treat her right, and began traveling through the system on her savings, hoping to find someone or somewhere that felt like home again.
role play example =
The worst part about the Underworld was just finding good coffee. There were plenty of places you could get a cup, but most of it was the cheap crap, and DM could barely stand the taste of it. It was okay if you had no choice, and only once in a while, but every day for two weeks was just too much.
There was one place in the belly of the beast that had good coffee: the Painted Lady. But DM felt skeevie going to a whorehouse to get her daily java fix. The women there were nice enough, but DM still preferred to get her coffee poured straight into her mug and then she would head out and find some place quiet to drink it.
She knew she should be looking for work. DM could afford to live like this, for a while, but it was more than that. She needed to keep busy. She had to be moving, and have a plan, and know that when she woke up in the morning, there was something to do. Or someone to take care of. Waking up in a ship-turned-hotel wasn't cutting it. It just made DM miss Roland, and made her realize how alone she was.
"Come on girl, buck up." She muttered to herself, refusing to get caught up in self-pity. Maybe today she'd look for a new ship to sail with. Maybe. [/size][/ul]
the real you
age = 25
how did you find us? = Sarah
any last words? = peace sells, but who's buying?[/size][/ul][/font]